Playable Environments: Video Manipulation in Space and Time

CVPR 2022

Willi Menapace, Stéphane Lathuilière*, Aliaksandr Siarohin,
Christian Theobalt*, Sergey Tulyakov*, Vladislav Golyanik*, Elisa Ricci*

Work partially done while interning at MPI for Informatics
* Equal senior contribution

Paper Github Supplementary PDF
Overview Datasets Interactive Videos Action Conditioning Reconstruction Camera Manipulation Style Manipulation

Datasets Visualization

In this section we show sampled video sequences from the Minecraft and Tennis datasets.


Our minecraft dataset contains sequences captured from a camera slowly rotating on a dome above the scene. 16 different player identities are present and both day and night sequences are present.


Our tennis dataset contains 12h of tennis videos from the major tennis tournaments. A total of 43 different matches are present with large variations in the appearance of the fields and of the players.